![]() Then Blizzard pulled all of the guild services from the Blizzard Store. Collated information needed about the move, any restrictions, how to pay for transfers, etc. So we announced the move, organised the weekend for the move, warned people that it was happening, informed them of the sale. And with the launch of these, also a sale of these transfers. Then Blizzard announced bulk character transfers were on their way. Checking out realms posts for various realms, looking at population numbers, looking at population types, activity levels, etc. We did a more in-depth poll and found it was viable, and indeed wished for, from a lot members, to transfer the guild to another realm. Classic realms still got their transfers, retail got nothing. Perhaps they were taking note after all?Īgain, more time past, very little happened. Talks of free transfers on various Classic realms - would they then turn their attention back to retail? Talks of changing how realm character transfers worked - allowing bulk transfers at a discounted price. ![]() We put out a brief poll, which seemed favourable to a move, but there were suggestions on Blizzard forums that there may be some developments incoming. Guild members started noticing issues such as being unable to create legendaries because there were no items on the auction house to help make them, whispers became shouts. New members were harder to find, current members were either getting bored and stopped playing (which is natural in every expansion) or simply left to join realms that had a higher population. Threads, hundreds of posts long, continued to be posted on their forums, pleading for information - anything to let them know that their confidence in Blizzard fixing the issue wasn't in vain. Even though their preferred message was "we don't update when there are no updates".Ī year after Shadowlands launched, more even, people still had hope that Blizzard would return to the issue of low population realms. "Suck it up" seemed to be the message of the day. And still there was a resolute wall of silence from Blizzard. Slowly, over time, there were less guilds raiding at all. There were no more Mythic raiding guilds. However, over time, as is normal with any expansion, people got bored again, stopped playing, there were less people around - the trickle of active players away from the realm became a flood. Shadowlands arrived, and more people with it, and we soldiered on. Realm connections started hitting issues, Blizzard's plan seemed to be faltering, and then suddenly no more realm connection announcements were made. Realm connections kept being announced, and then a new expansion, Shadowlands was getting closer, and people were returning, again we were doing okay, despite even more guilds on our realm closing their doors for the final time. Other guilds on the realm, in the meantime, continued to lose members, or have break-ups, and we often benefitted from that. We were all buoyed by this information, trusted in them, and held on. They were going to do more connections to solve the problem. The amount of people joining our realm just couldn't keep up with the numbers leaving. Some just stopped playing, others transferred to other realms. However, since well before Shadowlands was launched, our realm had started leaking players. We've had new members join us both from other realms and our own - often drawn to either our guild name, our website, or simply because they'd seen guild members regularly dashing around the realm. We've had members come and go, and come back again. Dark Wolves had been on Lightbringer (which was later connected with Mazrigos), since April 2007, when it was first created.
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